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Game Designer

Mimi Valentine

MV logo 1
Toybox Troubles Title
TT Prototype 1
My Role:

Game Designer

Platform:

Physical

Tools Used:

Card

Duration:

1 week
Overview:

While in the pre-production stages of Toybox Troubles, I created a physical paper prototype to help iron out future game mechanics and get feedback from players early on in the development timeline.

My Project Design Goals:

Create an exciting narrative using paper cards that replicate how flash cards are used (question on front, answer on back).

Investigate how a physical notepad can be used for note taking - could influence future mechanics.

From user feedback, get an idea of how ‘fun’ the game mechanics are and how interactive the game is.

Explore future characters for Toybox Troubles.
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